The 2nd Edition was substantially more colourful and the new Codex books reflected this fact. More detailed information, such as background and organisation, was included, adding more depth and details to the Warhammer 40,000 universe. Oct 20, 2018 space marine codex 8th edition pdf. Warhammer 40 000 - Codex - Blood Angels 8th ed. Legiones Astartes. Documents Similar To Warhammer 40K Codex Space Marines (New).
Warhammer 40k Codex Pdf 8th Edition Free
A codex (often pluralised as codexes by Games Workshop, though the grammatically correct pluralisation is codices), [1] in the Warhammer 40,000 tabletop wargame, is a rules supplement containing information concerning a particular army, environment, or worldwide campaign.
Codexes for particular armies were introduced for the second edition of the game. The third edition rendered these obsolete, and a new series began, including introducing codexes for battlezones and campaigns. Until superseded by newer versions, the 3rd edition and later codexes remained valid for the newer editions of Warhammer 40,000. Games Workshop no longer produce campaign or battlezone codexes, instead releasing 'expansions'. 'Codex' is now a term solely used for army books.
The rules for all models from 7th Edition onwards have been produced as datasheets. These are normally a concise page containing all the necessary rules for a model or unit. A complete and comprehensive list detailing all the datasheets available for each faction is available on the Datasheet (Warhammer 40,000) Wikipedia page.
The introduction of 8th edition saw a large rules overhaul, and all prior codexes were rendered obsolete. On release, 8th edition introduced Indexes to introduce rules for all their armies, before again eventually releasing individual codexes. As with before 8th edition, codexes remain valid until superseded by newer versions (currently the oldest valid codex is Codex: Grey Knights - 8th Edition).
All codexes 6th Edition and prior contained:
- Background - Information about the force and its place in the Warhammer 40,000 universe. This includes artwork, short stories, and copies of fictional documents from the future.
- Bestiary - A description of the units, characters and vehicles that can be chosen for use in a battle. This includes their characteristic values, information on their weapons, and any limitations on their use, as well as background information on the unit. The army's special psychic powers (if any) and wargear is also listed here, showing the rules for each item, as well as any legendary artifacts the army may use.
- Hobby section - Information on collecting, building and painting an army from the codex. This features outstanding example models painted by veteran hobbyists and Games Workshop's'Eavy Metal team.
- Army list - The items in the bestiary are arranged by type and given a points value, with more powerful units costing more points, so that battles are fought between balanced armies. Options are also given here along with their cost.
For 7th Edition Games Workshop overhauled the basic codex layout, 8th edition continued the same layout as such:
- Background - Information about the force and its place in the Warhammer 40,000 universe. This includes artwork, short stories, and copies of fictional documents from the future - (The same style as before).
- Showcase - This is the old Hobby Section that now contains just pictures of the Citadel Miniatures; painted by Games Workshop's 'Eavy Metal team.
- Army List - This contains datasheets for every unit and a wargear list.
In 7th edition datasheets contained the complete rules and points values needed to field a unit and a picture of the model from the Citadel Miniatures range, along with a description of the unit, as per the old bestiary.
In 8th edition a datasheet contains the complete rules for fielding a unit including power level and keywords. The points for matched play have been moved from the datasheet to the Appendix. - Appendix - In 7th edition this contained a complete, detailed list of all the army's weapons, special rules, psychic powers, warlord traits and any detachments or tactical objectives it may have. It also contains a quick reference sheet at the very back.
In 8th edition this became: weapon profiles, battle-forged rules (such as subfaction traits and stratagems), warlord traits, relics, psychic powers, tactical objectives and finally matched play points values for units and weapons.
Rules for models produced by Forgeworld are available as part of the Imperial Armour series of books, also published by Forgeworld.
- 1Current Books
- 1.1Army Codexes
- 1.2Expansions
- 2Obsolete Books
- 2.1Codexes
- 2.2Expansions/Supplements
- 2.2.53rd Edition
Current Books[edit]
Army Codexes[edit]
The range of codexes is regularly updated with new editions of armies and occasionally new army codexes. However, all codexes prior editions of Warhammer 40,000 are still valid in the current edition, unless a later version has replaced it. Upon the launch of 8th Edition, all codexes 7th Edition and prior were invalidated due to a rules overhaul and therefore incompatibility. On launch they were replaced with Indexes to provide compatible rules.
8th Edition[edit]
8th Edition was released in June 2017.
Codex | ISBN | Release Date |
---|---|---|
Adeptus Custodes | ISBN978-1788261357 | January 2018 |
Adeptus Mechanicus | ISBN978-1788260176 | September 2017 |
Astra Militarum | ISBN978-1788260282 | October 2017 |
Blood Angels | ISBN978-1788260503 | December 2017 |
Chaos Daemons | ISBN978-1788261234 | January 2018 |
Chaos Knights | Unknown | July 2019 |
Chaos Space Marines (2nd Edition) | Unknown | March 2019 |
Craftworlds | ISBN978-1788260336 | October 2017 |
Dark Angels | ISBN978-1788260558 | December 2017 |
Death Guard | ISBN978-1788260053 | September 2017 |
Deathwatch | ISBN978-1788261852 | May 2018 |
Drukhari | ISBN978-1788261708 | April 2018 |
Elucidian Starstriders | N/A | September 2018 |
Gellerpox Infected | N/A | September 2018 |
Genestealer Cults | ISBN978-1785812712 | February 2019 |
Grey Knights | ISBN978-1785819278 | August 2017 |
Harlequins | ISBN978-1788262132 | May 2018 |
Imperial Knights | ISBN978-1788261647 | June 2018 |
Necrons | ISBN978-1785819667 | March 2018 |
Orks | ISBN978-1788262620 | November 2018 |
Space Marines (2nd Edition) | ISBN978-1788266307 | August 2019 |
Space Wolves | ISBN978-1788260602 | August 2018 |
Tau Empire | ISBN978-1788261586 | March 2018 |
Thousand Sons | ISBN978-1788261418 | February 2018 |
Tyranids | ISBN978-1788260381 | November 2017 |
Codex Supplement | ISBN | Release Date |
---|---|---|
Iron Hands (Space Marines) | Unknown | September 2019 |
Ravenguard (Space Marines) | Unknown | September 2019 |
Ultramarines (Space Marines) | ISBN978-1788266376 | August 2019 |
White Scars (Space Marines) | Unknown | August 2019 |
Index | Factions | ISBN | Release Date |
---|---|---|---|
Imperium 2 |
| ISBN978-1785819131 | June 2017 |
Expansions[edit]
Expansions for Warhammer 40,000 provide alternative ways to play the game. With the release of 8th Edition, all 7th Edition codexes and expansions were rendered obsolete. Four of the most popular expansions were rereleased in the main rulebook upon launch. These are Planetstrike, Cities of Death, Stronghold Assault & Death from the Skies.
8th Edition[edit]
Book | Notes | ISBN | Release Date |
---|---|---|---|
Warhammer 40,000 | Main rulebook also contains; Planetstrike, Cities of Death, Stronghold Assault & Death from the Skies Expansions | ISBN978-1785818493 | June 2017 |
Chapter Approved: 2017 Edition | Annual rules update, also contains; Apocalypse, Planetstrike & Stronghold Assault Expansions | ISBN978-1788260435 | December 2017 |
Chapter Approved: 2018 Edition | Annual rules update, also contains; Cities of Death, Beta Codex: Adepta Sororitas, Index: Renegade Knights | Unknown | December 2018 |
Imperium Nihilus: Vigilus Defiant | Rules for Ultramarines, Black Legion & specialist detachments for other Vigilus combatants | Unknown | December 2018 |
Imperium Nihilus: Vigilus Ablaze | Rules for Ultramarines, Black Legion & specialist detachments for other Vigilus combatants | Unknown | April 2019 |
Imperial Armour[edit]
For main article see Imperial Armour
Imperial Armour is a series of official rules supplements to Warhammer 40,000 codexes produced by Forge World, a subsidiary company of Games Workshop. Current, valid books:
Imperial Armour | Notes | ISBN | Release Date |
---|---|---|---|
Index: Forces of Chaos | All Chaos (except Chaos Astra Militarum) | ISBN978-1788261142 | June 2017 |
Index: Forces of the Adeptus Astartes | All Adeptus Astartes | ISBN978-1788261159 | June 2017 |
Index: Forces of the Astra Militarum | All Astra Militarum (both Imperial and Chaos) and Imperium | ISBN978-1788261166 | June 2017 |
Index: Xenos | All Xenos | ISBN978-1788261173 | June 2017 |
Obsolete Books[edit]
Codexes[edit]
8th Edition[edit]
8th Edition was released June 2017. Individual Index books became obsolete when all the relevant codexes were published. However, some datasheets for older models can still be used.
Codex | ISBN | Release Date | Superseded By |
---|---|---|---|
Chaos Space Marines | ISBN978-1785819384 | August 2017 | 8th Edition Codex: Chaos Space Marines (2nd Edition) |
Space Marines | ISBN978-1785819490 | July 2017 | 8th Edition Codex: Space Marines (2nd Edition) |
Index | Factions | ISBN | Release Date | Superseded By |
---|---|---|---|---|
Chaos | Heretic Astartes, Chaos Daemons & Questor Traitoris | ISBN978-1785818653 | June 2017 | 8th Edition Codex: Chaos Space Marines, Codex: Death Guard, Codex: Thousand Sons, Codex: Chaos Daemons, & Index: Renegade Knight |
Imperium 1 | Space Marines, Blood Angels, Dark Angels, Space Wolves, Grey Knights, Deathwatch & Legion of the Damned | ISBN978-1785819063 | June 2017 | 8th Edition Codex: Space Marines, Codex: Blood Angels, Codex: Dark Angels, Codex: Space Wolves, Codex: Grey Knights, & Codex: Deathwatch |
Xenos 1 | Craftworlds, Drukhari, Ynnari, Harlequins & Necrons | ISBN978-1785818998 | June 2017 | 8th Edition Codex: Craftworlds, Codex: Drukhari, Index: Xenos - Ynnari, Codex: Harlequins, & Codex: Necrons |
Xenos 2 | Orks, Tau Empire, Tyranids & Genestealer Cults | ISBN978-1785818929 | June 2017 | 8th Edition Codex: Orks, Codex: Tau Empire, Codex: Tyranids, & Codex: Genestealer Cults |
7th Edition[edit]
7th Edition was released May 2014. On 22 April 2017 Games Workshop announced via their Warhammer Community Website that when 8th Edition was released, all Army codexes would be obsolete.
Codex | ISBN | Release Date | Superseded By |
---|---|---|---|
Blood Angels | ISBN978-1782536123 | December 2014 | 8th Edition Index: Imperium 1 |
Cult Mechanicus | ISBN978-1782537427 | May 2015 | 8th Edition Index: Imperium 2 |
Craftworlds | ISBN978-1782537304 | April 2015 | 8th Edition Index: Xenos 1 |
Dark Angels | ISBN978-1782537526 | June 2015 | 8th Edition Index: Imperium 1 |
Dark Eldar | ISBN978-1782534839 | October 2014 | 8th Edition Index: Xenos 1 |
Deathwatch | ISBN978-1785811562 | August 2016 | 8th Edition Index: Imperium 1 |
Genestealer Cults | ISBN978-1785812712 | September 2016 | 8th Edition Index: Xenos 2 |
Grey Knights | ISBN978-1782533702 | August 2014 | 8th Edition Index: Imperium 1 |
Harlequins | ISBN978-1782536833 | February 2015 | 8th Edition Index: Xenos 1 |
Imperial Agents | ISBN978-1785818059 | December 2016 | 8th Edition Index: Imperium 1 & 2 |
Imperial Knights | ISBN978-1782537342 | May 2015 | 8th Edition Index: Imperium 2 |
Khorne Daemonkin | ISBN978-1782537267 | March 2015 | 8th Edition Index: Chaos |
Necrons | ISBN978-1782536079 | January 2015 | 8th Edition Index: Xenos 1 |
Orks | ISBN978-1782533290 | June 2014 | 8th Edition Index: Xenos 2 |
Skitarii | ISBN978-1782537380 | April 2015 | 8th Edition Index: Imperium 2 |
Space Marines | ISBN978-1782537472 | June 2015 | 8th Edition Index: Imperium 1 |
Space Wolves | ISBN978-1782533818 | August 2014 | 8th Edition Index: Imperium 1 |
Tau Empire | ISBN978-1785810091 | October 2015 | 8th Edition Index: Xenos 2 |
Codex Supplement | ISBN | Release Date | Superseded By |
---|---|---|---|
Angels of Death (Space Marines) | ISBN978-1785816956 | April 2016 | 8th Edition |
Black Legion (Chaos Space Marines) | ISBN978-1785817052 | April 2016 | 8th Edition |
Cadia (Astra Militarum) | Digital Only* | January 2016 | 8th Edition |
Champions of Fenris (Space Wolves) | ISBN978-1782533993 | August 2014 | 8th Edition |
Clan Raukaan (Space Marines) | Digital Only | June 2015 | 8th Edition |
Crimson Slaughter (Chaos Space Marines) | ISBN978-1785816963 | April 2016 | 8th Edition |
Farsight Enclaves (Tau Empire) | ISBN978-1785816895 | February 2016* | 8th Edition |
Flesh Tearers (Blood Angels) | Digital Only* | January 2016 | 8th Edition |
Haemonculus Covens (Dark Eldar) | ISBN978-1782534938 | October 2014 | 8th Edition |
Raven Guard (Space Marines) | Digital Only* | January 2016 | 8th Edition |
Sentinels of Terra (Space Marines) | Digital Only | June 2015 | 8th Edition |
Traitor Legions (Chaos Space Marines) | ISBN978-1785817946 | December 2016 | 8th Edition |
Waaagh! Ghazghkull (Orks) | ISBN978-1782534600 | July 2014 | 7th Edition Reprint |
Waaagh! Ghazghkull (Orks) | ISBN978-1785816901 | February 2016 (Reprint) | 8th Edition |
White Scars (Space Marines) | Digital Only* | January 2016 | 8th Edition |
6th Edition[edit]
6th Edition was released June 2012. Codex Supplements have their parent faction noted in brackets.
Codex | ISBN | Release Date | Superseded By |
---|---|---|---|
Adepta Sororitas | ISBN978-1782533603 | October 2013 | 8th Edition Index: Imperium 2 |
Astra Militarum | ISBN978-1782532590 | April 2014 | 8th Edition Index: Imperium 2 |
Chaos Daemons | ISBN978-1908872883 | March 2013 | 8th Edition Index: Chaos |
Chaos Space Marines | ISBN978-1908872029 | October 2012 | 8th Edition Index: Chaos |
Dark Angels | ISBN978-1908872265 | January 2013 | 7th Edition Codex: Dark Angels |
Eldar | ISBN978-1782532125 | June 2013 | 7th Edition Codex: Craftworlds |
Imperial Knights | ISBN978-1782532453 | March 2014 | 7th Edition Codex: Imperial Knights |
Inquisition | ISBN978-1782534044 | November 2013 | 8th Edition Index: Imperium 2 |
Legion of the Damned | ISBN978-1782535263 | March 2014 | 8th Edition Index: Imperium 1 |
Militarum Tempestus | ISBN978-1782533047 | April 2014 | 8th Edition Index: Imperium 2 |
Space Marines | ISBN978-1782530763 | September 2013 | 7th Edition Codex: Space Marines |
Tau Empire | ISBN978-1782530039 | April 2013 | 7th Edition Codex: Tau Empire |
Tyranids | ISBN978-1782531951 | January 2014 | 8th Edition Index: Xenos 2 |
Codex Supplement | ISBN | Release Date | Superseded By |
---|---|---|---|
Black Legion (Chaos Space Marines) | ISBN978-1782533016 | August 2013 | 7th Edition Revised Version |
Clan Raukaan (Space Marines) | ISBN978-1782534068 | November 2013 | 7th Edition Revised Version |
Crimson Slaughter (Chaos Space Marines) | ISBN978-1782533108 | March 2014 | 7th Edition Revised Version |
Farsight Enclaves (Tau Empire) | ISBN978-1782532224 | July 2013 | 7th Edition Revised Version |
Iyanden (Eldar) | ISBN978-1782531074 | June 2013 | 7th Edition Codex: Craftworlds |
Sentinels of Terra (Space Marines) | ISBN978-1782533658 | October 2013 | 7th Edition Revised Version |
5th Edition[edit]
5th Edition was released in 2008.
Codex | ISBN | Release Date | Superseded By |
---|---|---|---|
Blood Angels | ISBN978-1841549606 | April 2010 | 7th Edition Codex: Blood Angels |
Dark Eldar | ISBN978-1841549781 | November 2010 | 7th Edition Codex: Dark Eldar |
Grey Knights | ISBN978-1841549910 | April 2011 | 7th Edition Codex: Grey Knights |
Imperial Guard | ISBN978-1841549231 | May 2009 | 6th Edition Codex: Astra Militarum |
Necrons | ISBN978-1907964183 | November 2011 | 7th Edition Codex: Necrons |
Sisters of Battle | N/A - White Dwarf | August/September 2011 | 6th Edition iBook Codex: Adepta Sororitas |
Space Marines | ISBN978-1841548944 | October 2008 | 6th Edition Codex: Space Marines |
Space Wolves | ISBN978-1841540108 | October 2009 | 7th Edition Codex: Space Wolves |
Tyranids | ISBN978-1841549514 | January 2010 | 6th Edition Codex: Tyranids |
4th Edition[edit]
4th Edition was released in 2004.
Codex | ISBN | Release Date | Superseded By |
---|---|---|---|
Black Templars | ISBN1-84154-685-2 | November 2005 | 6th Edition Codex: Space Marines |
Blood Angels | N/A[a] | June/July 2007 | 5th Edition Codex: Blood Angels |
Catachans[b] | ISBN1-84154-016-1 | 2005 | 5th Edition Codex: Imperial Guard |
Chaos Daemons | ISBN978-1841548791 | May 2008 | 6th Edition Codex: Chaos Daemons |
Chaos Space Marines | ISBN978-1841548425 | September 2007 | 6th Edition Codex: Chaos Space Marines |
Dark Angels | ISBN1-84154-807-3 | March 2007 | 6th Edition Codex: Dark Angels |
Eldar | ISBN1-84154-791-3 | November 2006 | 6th Edition Codex: Eldar |
Orks | ISBN978-1841548524 | January 2008 | 7th Edition Codex: Orks |
Space Marines | ISBN1-84154-526-0 | November 2004 | 5th Edition Codex: Space Marines |
Tau Empire | ISBN1-84154-712-3 | March 2006 | 6th Edition Codex: Tau Empire |
Tyranids | ISBN1-84154-650-X | June 2005 | 5th Edition Codex: Tyranids |
- ^Presented in two parts in White Dwarf issues #330 and #331, and subsequently available online from the Games Workshop website, with long-term plan to publish this list in a new book.
- ^This is a smaller codex that requires a parent list to complete its army list.
3rd Edition[edit]
3rd Edition was released in 1998.
Codex | ISBN | Release Date | Superseded By |
---|---|---|---|
Assassins[a] | ISBN1-84154-019-6 | July 1999 | Rules in Codex: Daemonhunters and Codex: Witch Hunters |
Blood Angels[a] | ISBN1-869893-45-X | December 1998 | 4th edition White Dwarf list |
Catachans[a] | ISBN1-84154-016-1 | February 2000 | 4th edition free download codex |
Chaos Space Marines | ISBN1-869893-49-2 | February 1999 | Second 3rd edition codex |
Chaos Space Marines (Second Printing) | ISBN1-84154-322-5 | October 2002 | 4th edition codex |
Craftworld Eldar[a] | ISBN1-84154-029-3 | June 2000 | 4th edition Codex: Eldar |
Daemonhunters | ISBN1-84154-361-6 | March 2003 | 5th edition Codex: Grey Knights |
Dark Angels[a] | ISBN1-869893-67-0 | May 1999 | Updated second printing of 3rd edition codex |
Dark Angels[a] (Second Printing) | ISBN1-84154-302-0 | Nov 2002 | 4th edition codex |
Dark Eldar | ISBN1-869893-41-7 | November 1998 | Updated second printing (3rd edition) |
Dark Eldar (Revised) | ISBN1-84154-307-1 | November 2003[2] | 5th edition codex |
Eldar | ISBN1-869893-39-5 | August 1999 | 4th edition codex |
Imperial Guard | ISBN1-869893-52-2 | November 1999 | Second 3rd edition codex |
Imperial Guard (Second Printing) | ISBN1-84154-410-8 | September 2003 | 5th edition codex |
Necrons | ISBN1-84154-190-7 | July 2002 | 5th edition Codex: Necrons |
Orks | ISBN1-869893-38-7 | July 1999 | 4th edition codex |
Space Marines | ISBN1-869893-28-X | October 1998 | 4th edition codex |
Space Wolves[a] | ISBN1-84154-010-2 | April 2000 | 5th edition codex |
Tyranids | ISBN1-84154-013-7 | February 2001 | 4th edition codex |
Tau | ISBN1-84154-098-6 | October 2001 | 4th edition Codex: Tau Empire |
Witch Hunters | ISBN1-84154-485-X | April 2004 | 5th edition Sisters of Battle White Dwarf list |
- ^ abcdefgThis is a smaller codex that requires a parent list to complete its army list.
2nd Edition[edit]
All codexes were rendered obsolete by 3rd edition Warhammer 40,000. 2nd Edition was released in 1993.
Codex | ISBN | Release Date |
---|---|---|
Angels of Death[a] | ISBN1-872372-96-1 | 1996 |
Assassins[b] | ISBN1-872372-05-8 | June 1997 |
Chaos | ISBN1-872372-47-3 | 1996 |
Eldar | ISBN1-872372-74-0 | 1994 |
Imperial Guard | ISBN1-872372-92-9 | 1995 |
Orks | ISBN1-872372-76-7 | 1994 |
Sisters of Battle | ISBN1-872372-14-7 | August 1997 |
Tyranids[c] | ISBN1-872372-90-2 | 1995 |
Ultramarines[d] | ISBN1-872372-87-2 | 1995 |
Space Wolves | ISBN1-872372-71-6 | 1994 |
- ^Covers rules for both Dark Angels and Blood Angels.
- ^This is a smaller codex that requires a parent list to complete its army list.
- ^Covers rules for both Tyranids and Genestealer Cults.
- ^Also covers rules for other 'standard' Space Marine armies.
Expansions/Supplements[edit]
7th Edition[edit]
All 7th Edition expansions were superseded by 8th Edition.
Book | Notes | ISBN | Release Date |
---|---|---|---|
Black Crusade: Angel's Blade | Blood Angels Update | ISBN978-1785817182 | September 2016 |
Black Crusade: Traitor's Hate | Chaos Space Marines Update | ISBN978-1785812637 | September 2016 |
Blood Oath | Warhammer World Campaign | ISBN978-1785721182 | May 2015 |
Death from the Skies | Expanded Rules for Flyers | ISBN978-1785810961 | May 2016 |
Death Masque | Deathwatch vs Harlequins | N/A - Boxset | August 2016 |
Gathering Storm: Fall of Cadia | Narrative Campaign of Fall of Cadia | ISBN978-1785817632 | January 2017 |
Gathering Storm: Fracture of Biel-tan | Narrative Campaign | ISBN978-1785817731 | February 2017 |
Gathering Storm: Rise of the Primarch | Narrative Campaign | ISBN978-1785817854 | March 2017 |
Kill Team | Small Skirmish Games | N/A - Boxset | September 2016 |
Path to Glory | Campaign | Digital Edition | December 2015 |
Planetary Onslaught | Planetstrike, Cities of Death Compendium | ISBN978-1785817526 | November 2016 |
Planetstrike | Sanctus Reach Planetstrike Compendium | Digital Edition | September 2014 |
Sanctus Reach: Hour of the Wolf | Planetrike Missions and Space Wolves | ISBN978-1782534211 | August 2014 |
Sanctus Reach: The Red Waaagh! | Planetstrike Rules and Orks | ISBN978-1782533375 | July 2014 |
Sanctus Reach: Stormclaw | Space Wolves vs Orks | N/A - Boxset | July 2014 |
Shield of Baal: Deathstorm | Blood Angels vs Tyranids | N/A - Boxset | December 2014 |
Shield of Baal: Exterminatus | Blood Angels and Necrons Detachments | ISBN978-1782536253 | December 2014 |
Shield of Baal: Leviathan | Cities of Death and Tyranids Update | ISBN978-1782536192 | November 2014 |
War Zone Fenris: Curse of the Wulfen | Space Wolves and Daemons Updates | ISBN978-1785810671 | February 2016 |
War Zone Fenris: Wrath of Magnus | Thousand Sons and Daemons Update | ISBN978-1785817601 | December 2016 |
War Zone Damocles: Burning Dawn | Tau Empire | N/A - Boxset | November 2015 |
War Zone Damocles: Kauyon | Tau Empire and Space Marines Updates | ISBN978-1785810138 | November 2015 |
War Zone Damocles: Mont'ka | Tau, Astra Militarum and Assassins Updates | ISBN978-1785810183 | November 2015 |
War Zone Damocles: Operation Shadowtalon | Raven Guard | N/A - Boxset | November 2015 |
6th Edition[edit]
Book | Notes | ISBN | Release Date | Superseded By |
---|---|---|---|---|
Altar of War | Additional Battle Missions | Various Digital Releases | 2012–2014 | Discontinued |
Apocalypse | Large-scale battles | ISBN978-1782530473 | July 2013 | 8th Edition |
Campaign: Crusade of Fire | Campaign and Additional Rules | ISBN978-1908872210 | November 2012 | Discontinued |
Compendium: Altar of War | Additional Battle Missions | ISBN978-1782535997 | April 2014 | 8th Edition |
Compendium: Death from the Skies | Flier Rules Compendium | ISBN978-1782530657 | February 2013 | 7th Edition SoB: Leviathan |
Death Worlds | Digital Campaign | Digital Edition | June 2013 | 8th Edition |
Escalation | Lords of War | ISBN978-1782532552 | December 2013 | 8th Edition |
Kill Team | Small Skirmish Games | Digital Edition | December 2013 | 7th Edition Kill Team |
Stronghold Assault | Siege Warfare | ISBN978-1782531753 | December 2013 | Planetary Onslaught |
Warzone: Damocles | Apocalypse Warzone | ISBN978-1782532354 | March 2014 | 8th Edition |
Warzone: Damnos | Apocalypse Warzone | ISBN978-1782530893 | September 2013 | 8th Edition |
Warzone: Pandorax | Apocalypse Warzone | ISBN978-1782531012 | November 2013 | 8th Edition |
Warzone: Valedor | Apocalypse Warzone | ISBN978-1782532057 | May 2014 | 8th Edition |
5th Edition[edit]
Book | Notes | ISBN | Release Date | Superseded By |
---|---|---|---|---|
Apocalypse Reload | Supplement to Apocalypse | ISBN978-1-84154-893-7 | August 2008 | 6th Edition Apocalypse Book |
Battle Missions | Additional Battle Scenarios | ISBN978-1841549118 | March 2010 | Eternal War, Maelstrom of War, Altar of War & Echoes of War |
Death Worlds | Additional Battle Scenarios | N/A - White Dwarf | April 2012 | Death Worlds - Digital 6th Edition |
Planetary Empires | Map-based Campaigns | N/A - Boxset | August 2009 | Discontinued Rules (Tiles Available) |
Planetstrike | Planetary Invasions | ISBN978-1841549316 | July 2009 | 7th Edition Sanctus Reach Campaign/Planetstrike |
Spearhead | Mechanized Armies | N/A - White Dwarf | June 2010 | 7th Edition & Formations |
4th Edition[edit]
Book | Notes | ISBN | Release Date | Superseded By |
---|---|---|---|---|
Apocalypse | Large-scale battles | ISBN1-84154-838-3 | October 2007 | 6th Edition Apocalypse Book |
Cities of Death[3] | Urban Warfare | ISBN1-84154-749-2 | June 2006 | 7th Edition Shield of Baal: Leviathan |
3rd Edition[edit]
Battlezone[edit]
Battlezone codexes were rules supplements that dealt with a specialised combat environment, instead of an army. There was only ever one produced. However, material in Codex: Catachans provides rules for jungle warfare. The concept of a Battlezone codex was replaced by Games Workshop's Expansions.
Codex | ISBN | Release Date | Superseded By |
---|---|---|---|
Cityfight | ISBN1-84154-093-5 | September 2001 | 4th edition expansion Cities of Death |
3rd Edition Events[edit]
The two event codexes were released in association with the 2000 and 2003 Worldwide Campaigns. These codexes provided background and special gaming rules for the event, along with four 'supplemental army lists'; variant armies that required access to certain other Codices for use.
Codex | Obsolete Army Lists | ISBN | Release Date | Superseded By |
---|---|---|---|---|
Armageddon[4] | Black Templars, Salamanders, Speed Freeks, Armageddon Imperial Guard | ISBN1-84154-045-5 | August 2000 | 4th Edition Codex: Space Marines; Black Templars; Orks and 5th Edition Codex: Imperial Guard |
Eye of Terror[5] | Lost and the Damned, Ulthwé Strike Force, Cadian Shock Troops, 13th Company | ISBN1-84154-398-5 | June 2003 | 4th Edition Codex: Eldar; Chaos Space Marines and 5th Edition Codex: Imperial Guard; Space Wolves |
Imperial Armour[edit]
Imperial Armour | Notes | ISBN | Release Date | Superseded by |
---|---|---|---|---|
Imperial Armour | Imperial Guard & Imperial Navy | ISBN1841541273 | 2000 | Imperial Armour Restarted Line |
Imperial Armour II | Orks, Eldar, and Dark Eldar | ISBN1841542199 | 2001 | Imperial Armour Restarted Line |
Imperial Armour Aeronautica | Update and compilation of fliers and anti-aircraft units for the 6th Edition release of Warhammer 40k | ISBN978-1907964954 | July 2012 | 8th Edition |
Imperial Armour Apocalypse | Companion volume to Warhammer 40,000 Apocalypse, containing new battle formations as well as new Apocalypse compatible game statistics for several Forge World models | ISBN978-1841548920 | 2007 | Imperial Armour Apocalypse (2nd Edition) |
Imperial Armour Apocalypse (2nd Edition) | Companion volume to Warhammer 40,000 Apocalypse, containing new battle formations as well as new Apocalypse compatible game statistics for several Forge World models | ISBN978-1907964671 | 2011 | Imperial Armour Apocalypse (2013 Edition) |
Imperial Armour Apocalypse (2013 Edition) | Companion volume to Warhammer 40,000 Apocalypse, containing new battle formations as well as new Apocalypse compatible game statistics for several Forge World models | ISBN978-1782531067 | August 2013 | 8th Edition |
Imperial Armour Apocalypse II | Companion volume to Warhammer 40,000 Apocalypse, containing new battle formations as well as new Apocalypse compatible game statistics for several Forge World models | ISBN978-1841549767 | 2009 | Imperial Armour Apocalypse (2013 Edition) |
Imperial Armour Update | Rules for models for all races, stopgap measure until the release of the 'Imperial Armour Volume x' books. | ISBN1841543551 | 2002 | Imperial Armour Restarted Line |
Imperial Armour Update 2005 | Rules for Forge World models not covered by the other volumes | Unknown | 2005 | Imperial Armour Restarted Line |
Imperial Armour Update 2006 | Rules for Forge World models not covered by the other volumes | ISBN1841548189 | 2006 | Imperial Armour Restarted Line |
Imperial Armour Volume 1: Imperial Guard & Imperial Navy | Imperial Guard & Imperial Navy | ISBN1841544213 | 2003 | Imperial Armour 1 (2nd Edition) |
Imperial Armour Volume 1: Imperial Guard (2nd Edition) | Imperial Guard | ISBN978-1907964084 | December 2012 | 8th Edition |
Imperial Armour Volume 2: Space Marines & Forces of the Inquisition | Space Marines & Forces of the Inquisition | ISBN1841545090 | 2004 | Imperial Armour 2 (2nd Edition) |
Imperial Armour Volume 2: War Machines of the Adeptus Astartes (2nd Edition) | Adepta Sororitas, Space Marines & Forces of the Inquisition | ISBN978-1782533023 | December 2013 | 8th Edition |
Imperial Armour Volume 3: The Taros Campaign | Tau, Imperial Guard & Space Marines | ISBN1841547085 | 2005 | Imperial Armour 3 (2nd Edition) |
Imperial Armour Volume 3: The Taros Campaign (2nd Edition) | Tau & Elysian Drop Troops | ISBN978-1908872791 | June 2013 | 8th Edition |
Imperial Armour Volume 4: The Anphelion Project | Tyranids, Imperial Guard & Space Marines | ISBN1841547840 | 2006 | Imperial Armour 4 (2nd Edition) |
Imperial Armour Volume 4: The Anphelion Project (2nd Edition) | Tyranids, Imperial Guard & Space Marines | ISBN978-1782535287 | July 2014 | 8th Edition |
Imperial Armour Volume 5: The Siege of Vraks (Part 1) | Death Korps of Krieg, Dark Angels & Chaos Renegades | ISBN978-1841548517 | May 2007 | Imperial Armour The Siege of Vraks |
Imperial Armour Volume 6: The Siege of Vraks (Part 2) | Death Korps of Krieg & Chaos Renegades | ISBN978-1841549101 | August 2008 | Imperial Armour The Siege of Vraks |
Imperial Armour Volume 7: The Siege of Vraks (Part 3) | Forces of the Inquisition & Chaos Renegades | ISBN978-1841549552 | August 2009 | Imperial Armour The Siege of Vraks |
Imperial Armour Volume 8: Raid on Kastorel-Novem | Elysian Drop Troop, Raven Guard & Orks | ISBN978-1841549774 | May 2010 | 8th Edition |
Imperial Armour Volume 9: The Badab War (Part 1) | The Tyrant’s Legion | ISBN978-1841549958 | 2010 | 8th Edition |
Imperial Armour Volume 10: The Badab War (Part 2) | Siege Vanguard Assault | ISBN978-1907964015 | January 2011 | 8th Edition |
Imperial Armour Volume 11: The Doom of Mymeara | Imperial Guard, Space Wolves & Eldar | ISBN978-1907964169 | December 2011 | Imperial Armour The Doom of Mymeara |
Imperial Armour Volume 12: The Fall of Orpheus | Necrons, Minotaurs & Death Korps of Krieg | ISBN978-1908872951 | May 2013 | 8th Edition |
Imperial Armour Volume 13: War Machines of the Lost and the Damned | Chaos Space Marines, Chaos Renegades & Chaos Daemons | ISBN978-1782536062 | September 2014 | 8th Edition |
Imperial Armour: The Doom of Mymeara | Imperial Guard, Space Wolves & Eldar | ISBN978-1782539704 | 2015 | 8th Edition |
Imperial Armour: The Siege of Vraks | Death Korps of Krieg, Red Scorpions, Grey Knights, World Eaters & Chaos Renegades | ISBN978-1782532040 | 2015 | 8th Edition |
References[edit]
- ^http://dictionary.reference.com/browse/codex
- ^https://www.amazon.ca/gp/aw/d.html?pd=1&l=Product%20Details&a=1841543071
- ^GW Online : Warhammer 40,000 : Cityfight : What's in the Book?Archived 2 April 2007 at the Wayback Machine
- ^Games Workshop PLC - Welcome! Please, choose your destinationArchived 6 June 2007 at the Wayback Machine
- ^http://www.eyeofterror.com/uk/welcome.htm (Space Wolf 13th company rules not yet superseded)
The new Chaos Space marines dex gives you exactly what you’d expect from them: RAW POWER. For more informative articles, check out the Tactics Corner.
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Introduction
40k Codex Pdf 8th Download
The Codex train has left the station and the next stop is downtown Chaos! The Chaos Space Marines are a long suffering but iconic faction in the 40k universe. From the days of the legendary (but also legendarily unbalanced) 3.5 Chaos Dex, it has been a steady decline for the Traitor Legions. Their 5th ed dex was one of the best performing armies the game has ever seen in terms of tournament performance, but sucked a lot of the flavor out of what made Chaos Space Marines so cool. And when the 6th ed CSM dex came…well, better to leave the past in the past.
But now, well, the times have changed. What we saw in Traitor legions at the end of 7th was a good indicator of what to expect in 8th. Legion traits, characterful and powerful stratagems, warlord traits, artifacts, points and stat adjustments and more are here. For the first time in a long time I feel that Chaos Space Marines have what the fluff always indicated they did: POWER. Power at the expense of their humanity, power at the expense of the coordination of loyalist Marines but hey, that’s why you sell your soul to the Dark Gods, right?! And that is what you get.
The Chaos Space Marine codex has a lot going for it. First of all, you get your Legion traits which go in the Faction Keyword in <brackets> (which, are we starting to see a pattern, here?). These kick in–exactly as with Space Marines–when every model in a detachment shares that Faction Keyword. There are a few exceptions for units that float around like Fabius Bile and the Fallen which you can take while retaining your Legion Traits. These apply to all Bikers, Infantry and Dreadnoughts. Also, your troops in these detachments gain the Despoilers of the Galaxy rule, giving them “ObSec” as we found in the Space Marines Codex overview. This is huge and when combined with the Stratagems (and the Chaos stratagems are truly AWESOME!) incentivizes you to take troops. Whether that be in the form of hordes of Cultists, Chaos Space Marines or cult Marines in a legion list with access to them, I find myself gravitating to at least one battalion in every chaos list I bring. I really can’t stress enough how amazing those Chaos stratagems are, and we will dig into them further down.
On top of this, Chaos Space Marines got marks of chaos, a slew of new Psychic Powers including the meta changing Death Hex! Suffice it to say, if you are a CSM player, you are going to be stoked.
Legion Traits:
- Black Legion: +1 Leadership and can advance and treat Rapid Fire weapons as assault weapons.
- This is quite good for any unit that wants to be mobile and packs weapons like Bolters, Plasma Guns, etc. such as Chaos Bikers, Raptors and even just Chaos Space Marines.
- Iron Warriors: Ignores cover and reroll wounds vs. buildings.
- These Legion traits, much like their arch-enemies the Imperial Fists, are leaving some players feeling flat but cover is quite good and it essentially gives you an additional -1 AP vs. anything benefiting from it.
- Renegade Chapters: Advance and charge.
- BOOM! This is an awesome ability and gives you huge range.
- World Eaters: +1 attack on the charge.
- Good lawd! If you thought Khorne Berzerkers were already blenders…..
- Night Lords: -1 to enemy leadership for each Night Lords unit with the trait within 6″ up to a -3.
- Sooo good. So, so good! I have been using these to just brutal effect against my opponents.
- Emperor’s Children: Always trike first in melee.
- Alpha Legion: -1 to hit for units with the trait more than 12″ away.
- If you’ve played against raven Guard, you know how damn good this trait is!
- Word Bearers: re-roll failed morale checks.
- While certainly not exciting, it is quite useful.
GW has taken a very serious approach to balancing the game and we’ve already seen these rolling out quickly. Some in this book help a ton!
- Exalted Champion: Chaos’ answer to the Space Marine lieutenant…and a resounding answer at that! This new model in the CSM lineup is incredible. He hits hard himself and has access to a plethora of options but his main purpose is a 6″ reroll failed wound roll aura in melee. Holy smokes, this is terribly powerful! This model will be seen in many a Chaos list.
- Brimstone Horrors: these little buggers cause a lot of angst and for good reason. They were too cheap and too tough. Well, they went up in points to 3 per base. They also cannot do D3 damage Smites unless there are 10 Pink Horrors in the unit, which if below this, they only do 1 Mortal Wound. They’re still awfully powerful but this helps to mitigate them quite a bit. And yes, these do override the index. As in Age of Sigmar, you use the newest version of any datasheet.
- Possessed: 2 wounds, you say? Ohhh my! This makes these bad boys much more appealing and with all of the various combinations you can apply to them via Marks, legion traits, etc. they are quite good now.
- Daemons: all went down in points (apart from Brims and Blues) making them VERY appealing. Bloodletters particularly….wow. I summon in a unit of 30 (now only needing a summoning roll of a 12) and they are extra choppy. They may be too cheap, actually as not much can withstand their assault.
- Obliterators: are vastly improved. They may not be what they were in ye old days, but they now are a potent unit to bring in from reserves and unleash hell on your opponent and resilient enough to hang around after the initial strike.
- Khorne Lord of Skulls: saw a massive points reduction! This big guy is even more potent now than he was.
- Wargear: As with Space Marines, many wargear items went down in cost such as the Power Fist which now weighs in at a very reasonable 12pts.
This is seriously where the magic happens in this book. Space Marines also got some killer stratagems but for my money, Chaos really cleans up, here. There are a lot to get excited about but here are a few of my favorites!
- Veterans of the Long War: +1 to wound for the shooting or fight phase for an Infantry or Biker unit.
- This is a bombshell of a stratagem. When used on the right unit and in conjunction with other abilities such as Prescience and/or Death Hex, you will simply erase your target.
- Fury of Khorne: Have your Khorne unit attack again in the fight phase.
- This is characterful and just brutally powerful. Berzerkers attacking for a 3rd time? Khorne Terminators attacking again? Wow. The World Eaters Legion trait of +1 attack lasts the entire phase as does Veterans of the Long War above, meaning you can have a supercharged melee unit for a phase!
- Endless Caophony: Slaneesh units may shoot for a second time in the shooting phase.
- As above, this is just punishing! Slaanesh Terminators dropping down and unloading with 10 combi-weapons twice is just crushingly powerful. And, remember, Veterans of the Long War above, lasts the entire phase, so you’d get +1 to wound twice!
- Tide of Traitors: Remove a unit of Cultists from the table at the end of your movement phase and return them to the game within 6″ of a table edge and 9″ away from enemy units at full strength.
- By Khorne’s nuts this is amazing! So long as even a single Cultist survives, you can bring the entire unit back on to the table to snag an objective and win the game! And remember, replenishing a unit means you don’t have to pay points for the models and with ObSec, you can easily seal victory with this ability.
- Scorn of Sorcery: World Eaters can stop a psychic powers on a 4+.
- This can turn the tide of battle as many list strategies hinge on getting that one, critical psychic power off to win the game. And of course, you can reroll this die with another command point if the first attempt fails.
- Forward Operatives: Alpha Legion units may be set up anywhere on the table 9″ away from enemy units before the first battle round begins.
- Dark Pact: Word Bearers can reroll any of the dice when attempting to summon and ignore mortal wounds in the attempt.
- This makes summoning almost a guarantee and with no risk of taking any damage. Very, very good for lists that hinge around bringing a unit of daemons into play when they want them to.
Chaos in my opinion have the best school of psychic powers to choose from. Movement powers, buffs, debuffs and damage output. They do it all. As if Prescience and Warp Time weren’t enough, they got the new all-star power: Death Hex. Death Hex is a 12″ range power that removes the target unit’s invulnerable save until the start of your next psychic phase. WOW. This makes Null Zone pale in comparison. The amount of uses are crazy but what it does is remove variability from cracking truly tough targets. Things like Roboute, Imperial Knights, Brimstones, Harlequins, Magnus (if you can get the power off), etc. just melt when you hit them with Death Hex. It is a truly meta changing power and makes Chaos Sorcerers and Daemon Princes even more appealing. Now, Death Hex is warp charge 8, so it is certainly is not a certainty to go off but when it does: my goodness.
Diabolic Strength is fun to make powerful Chaos melee characters even better and Gift of Chaos can one shot characters if you can get in range (and remember, psychic powers can target any unit in range even if they are Characters unless they specify otherwise). The God specific powers are also incredible. Weaver of Fates for Tzeentch gives you +1 to your invul save (Magnus, anyone?!), and a 5+ FnP style save for Slaanesh units with Delightful Agonies. Generally, Chaos players are spoiled for choice in the psychic department.
I probably sound like a broken record at this point but again, Chaos gets a ton of awesome options here. Below are some of my favorite.
- Lord of Terror: Opponent rolls an extra dice when taking morale checks and keeps the highest result.
- BRUTAL! I use this trait in my Night Lords army and it is devastatingly powerful. My hands down favorite Warlord Trait.
- Flames of Spite: Wound rolls for your Warlord of a 6+ in melee do a Mortal Wound in addition to any other damage.
- Cold and Bitter: Iron Warriors units within 6″ of your Warlord automatically pass morale tests.
- This is incredibly good. Morale becomes more a part of the game as we go, and this power totally blocks the negative effects of it. Especially good with Cultists!
- I am Alpharius: If your Warlord is slain, pick a new Warlord until every character in your army is dead. All of them get a random Warlord trait from the main Chaos table. Your opponent only gets points for slaying the Warlord if they kill all of your characters!
- Beyond being characterful, this is seriously good as denying Slay the Warlord to your opponent can win you the game.
Chaos also boasts a selection of very cool and useful Artefacts. As with Space Marines, these are “free”, replacing an existing item or being added to an eligible model’s wargear. You can take one unless you spend CP for 1-2 more items. Special characters cannot take them. Here are a few of my favorites!
- Talisman of Burning Blood: Khorne model can advance and charge, and reroll failed charges.
- The Cursed Crozius: Replaces the Power Maul of a Word Bearers model. +2 strength, Ap-2, 3 Damage. Rerolls failed wound rolls vs. Imperium faction units.
- Fleshmetal Exoskeleton: Iron Warriors character gets a 2+ save and regenerates 1 wound a turn.
- Slap this bad boy on a Daemon Prince or Chaos Lord and you’ve get a big boost in durability.
- Brass Collar of Bhorgaster: Khorne model gains the ability to Deny the Witch and if he does so, the enemy psyker suffers Perils.
- Claws of the Black Hunt: Night Lords character, replaces the model’s Lightening Claws. Strength +1, AP -3, D3 damage, +1 attack, reroll failed wound rolls.
- These are savage melee weapons, and turns a Chaos Lord into a blender!
There are so many combos in this Codex it is hard to know where to begin. You have the ability to create powerful, themed armies using the models you want to use, not only those you feel like you have to use. So, instead of trying to explain it all, here’s my latest iteration of Night Lords list. I have kept the core of Lord, Sorcerer, Daemon Prince, 3 Raptors, Chaos Terminators and Chaos Space Marines the entire time, but I am experimenting with how to spend the last 160ish points.
Unit | Force Org | Cost | # | Total | Weapons | Cost | # | Total | Total | Notes |
Outrider | Night Lords | Command Points | 1 | |||||||
Lord with Jump Pack | HQ | 93 | 1 | 93 | Lightening Claws | 12 | 1 | 12 | Claws of the Black Hunt, Mark of Khorne | |
Berzerkers | Elites | 16 | 10 | 160 | Chain Axe | 1 | 9 | 9 | ||
0 | Power Sword | 4 | 1 | 4 | ||||||
0 | Icon of Wrath | 10 | 1 | 10 | ||||||
Chaos Rhino | Transport | 70 | 1 | 70 | Combi Bolter | 2 | 1 | 2 | ||
Chaos Terminators | Elites | 31 | 10 | 310 | Lightening Claw | 8 | 10 | 80 | Mark of Slaanesh | |
0 | Combi-Plasma | 15 | 10 | 150 | ||||||
Raptors | Fast Attack | 17 | 5 | 85 | Plasma Gun | 13 | 2 | 26 | Mark of Slaanesh | |
0 | Combi-Plasma | 15 | 1 | 15 | ||||||
Raptors | Fast Attack | 17 | 5 | 85 | Melta Gun | 17 | 2 | 34 | Mark of Slaanesh | |
0 | Combi-Melta | 19 | 1 | 19 | ||||||
Raptors | Fast Attack | 17 | 5 | 85 | Melta Gun | 17 | 2 | 34 | Mark of Slaanesh | |
Combi-Melta | 19 | 1 | 19 | |||||||
Battalion | Night Lords | Command Points | 3 | |||||||
Daemon Prince with Wings | HQ | 170 | 1 | 170 | Malefic Talons | 10 | 1 | 10 | ||
Sorcerer with Jump Pack | HQ | 114 | 1 | 114 | Force Axe | 16 | 1 | 16 | Mark of Slaanesh | |
Chaos Space Marines | Troops | 13 | 5 | 65 | Flamer | 9 | 1 | 9 | ||
Combi-Flamer | 11 | 1 | 11 | |||||||
Chaos Space Marines | Troops | 13 | 5 | 65 | Flamer | 9 | 1 | 9 | ||
Combi-Flamer | 11 | 1 | 11 | |||||||
Chaos Rhino | Transport | 70 | 1 | 70 | Combi Bolter | 2 | 1 | 2 | ||
Cultists | Troops | 4 | 10 | 40 | 0 | |||||
Havocs | Heavy | 13 | 5 | 65 | Auto-Cannon | 20 | 2 | 40 | Mark of Slaanesh | |
Command Points | 0 | |||||||||
0 | 0 | |||||||||
Totals | 65 | 1477 | 522 | 1999 | ||||||
Command Points: | 7 | Detachments: | 2 |
So the core of the army is the hard hitting units coming in from reserves. The Terminator bomb is the hammer of the army. You drop them down supported by the Lord, Sorcerer and the Daemon prince who is hopefully in position to fly forward and support them. You cast Warptime and prescience on them. If possible, the Daemon prince casts Prescience as it has an 18″ range, and the Sorcerer casts Warptime as he should be directly behind them when you come in. If needed, the Sorcerer also casts Death Hex on a critical unit. Baring this, you can give the Sorcerer Delightful Agonies and further boost the Terminator’s defense.
The Terminators should now be just over 4″ away from the enemy. With Prescience on them they cannot overheat shooting at targets that don’t have a -1 to hit or what have you, so overcharge away! You use the Veterans of the Long War stratagem on them for +1 to wound (if needed) and double tap your overcharged Combi-Plasma. With the Jump Pack Lord also behind them giving them rerolls 1’s to hit (and they’re now hitting on a 2+), and +1 to wound, they tend to melt their target. Combined with Death Hex, I have one-shotted a Knight with this combo before (as overcharged, with VotLW they wound them on a 3+!). At the end of the shooting phase, for laughs, pop the Endless Cacophony stratagem and shoot them again; still benefiting from all of their buffs, lol. Even things like Conscript screens evaporate to this as you pump out 40 Plasma Gun shots from a single unit in a single shooting phase.
Then, you clean up targets with your Raptors who should also be benefiting from the Lord’s reroll aura. Berzerkers and DP are coming up in wave two and CSMs in their Rhino (both units ride in the same Rhino) hunt objectives.
In the charge phase, your Terminator Bomb then assaults a unit as well (which they typically make the charge due to being so close) and with your Lightening Claws plus another application of the Veterans of the Long War Stratagem (you can use it in both phases) and rerolls to wound, possibly still rerolling 1’s to hit if you are in range of the Lord and still hitting on 2’s thanks to Prescience, they shred their target more often than not. It is savagery at its finest!
Then the magic really starts to happen as your opponent starts taking morale checks with stacked negatives due to the Night Lords legion traits. If your Lord is in range with the Lord of Terror trait, units will just melt away when they have a static -4+ to their morale check. It’s brutal. This is all in one turn as well, mind you!
In their turn, if they disengage the Terminators to shoot at them, pop the In Midnight Clad stratagem for a -1 to hit on them to increase their durability and save 1-2 CP to control their morale as they will get hit with everything your opponent has to throw at them. Luckily, they’re Terminators and not easy to destroy!
The Terminators will continue to cause disruption but typically will get worn down. Lucky for you, wave two consists of 3 characters, Berzerkers, and Raptors! Once all of those units get stuck in, the Night Lords morale debuff really starts to punish your opponent. Raptors also have a -1 Ld debuff and you can give one of them the Mark of Nurgle and the Icon of Despair for another -1. Consider also a Decimator Engine with Butcher Cannons for additional leadership debuffs. If you need to, you can also kit your Sorcerer up to be a character assassin with psychic powers to snipe them out (as again, psychic powers target any unit in range and LoS unless they state otherwise).
The havocs hold your home objective and provide decent fire-support. You could swap the two Autocannons for 4 Heavy Bolters for more Dakka, I just use them because I have them painted up and the look cool =)
In play-testing, I have had tremendous success with this list. By no means is it unbeatable, but the potential for devastating damage output is high. It has a lot of failure points, too. If you fail to get some of your psychic powers off, the strategy can fall flat. If you play against an army with loads of deep strikers also and they go second, it can be bad. If your opponent has infiltrators to push back your deep strike strategies, it can muck you up, too. But, the list is fun, effective and uses some of my all time favorite models! I’m considering dropping the Havocs for more Cultists but it’s a tough choice with no morale control on them. But, it is nice to have buffer units to keep the enemy off of my backfield units.
This is just one way to play Chaos, too. The book is loaded to the gills with lists and combos like this for CSM players of all varieties. It is truly a great time to be a Chaos player!
What combos are you all seeing?
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