40k Codex Pdf 8th

Example early 3rd edition Codex (Imperial Guard) Each codex had its own lettering style for the title.
  1. Warhammer 40k Codex Pdf 8th Edition Free
  2. 40k Codex Pdf 8th Download
  3. Warhammer 40k 8th Edition Pdf

The 2nd Edition was substantially more colourful and the new Codex books reflected this fact. More detailed information, such as background and organisation, was included, adding more depth and details to the Warhammer 40,000 universe. Oct 20, 2018  space marine codex 8th edition pdf. Warhammer 40 000 - Codex - Blood Angels 8th ed. Legiones Astartes. Documents Similar To Warhammer 40K Codex Space Marines (New).

Warhammer 40k Codex Pdf 8th Edition Free

Example late 3rd edition Codex (Imperial Guard) All of these longer codexes had a standard black border and common title style.
Example 4th edition Codex (Space Marines) All codexes had a standard grey metal-effect border and common title style. 5th Edition Codexes have continued this styling.
Example 6th edition Codex (Space Marines) All codexes had a standard grey name and the word codex. Early 7th Edition Codexes continued this styling.
Example Late 7th edition Codex (Dark Angels) These codexes had a standard white name with their faction type.
Example 8th edition Codex (Space Marines) All codexes have a standard grey title and border.

A codex (often pluralised as codexes by Games Workshop, though the grammatically correct pluralisation is codices), [1] in the Warhammer 40,000 tabletop wargame, is a rules supplement containing information concerning a particular army, environment, or worldwide campaign.

Codexes for particular armies were introduced for the second edition of the game. The third edition rendered these obsolete, and a new series began, including introducing codexes for battlezones and campaigns. Until superseded by newer versions, the 3rd edition and later codexes remained valid for the newer editions of Warhammer 40,000. Games Workshop no longer produce campaign or battlezone codexes, instead releasing 'expansions'. 'Codex' is now a term solely used for army books.

The rules for all models from 7th Edition onwards have been produced as datasheets. These are normally a concise page containing all the necessary rules for a model or unit. A complete and comprehensive list detailing all the datasheets available for each faction is available on the Datasheet (Warhammer 40,000) Wikipedia page.

The introduction of 8th edition saw a large rules overhaul, and all prior codexes were rendered obsolete. On release, 8th edition introduced Indexes to introduce rules for all their armies, before again eventually releasing individual codexes. As with before 8th edition, codexes remain valid until superseded by newer versions (currently the oldest valid codex is Codex: Grey Knights - 8th Edition).

All codexes 6th Edition and prior contained:

  • Background - Information about the force and its place in the Warhammer 40,000 universe. This includes artwork, short stories, and copies of fictional documents from the future.
  • Bestiary - A description of the units, characters and vehicles that can be chosen for use in a battle. This includes their characteristic values, information on their weapons, and any limitations on their use, as well as background information on the unit. The army's special psychic powers (if any) and wargear is also listed here, showing the rules for each item, as well as any legendary artifacts the army may use.
  • Hobby section - Information on collecting, building and painting an army from the codex. This features outstanding example models painted by veteran hobbyists and Games Workshop's'Eavy Metal team.
  • Army list - The items in the bestiary are arranged by type and given a points value, with more powerful units costing more points, so that battles are fought between balanced armies. Options are also given here along with their cost.

For 7th Edition Games Workshop overhauled the basic codex layout, 8th edition continued the same layout as such:

  • Background - Information about the force and its place in the Warhammer 40,000 universe. This includes artwork, short stories, and copies of fictional documents from the future - (The same style as before).
  • Showcase - This is the old Hobby Section that now contains just pictures of the Citadel Miniatures; painted by Games Workshop's 'Eavy Metal team.
  • Army List - This contains datasheets for every unit and a wargear list.
    In 7th edition datasheets contained the complete rules and points values needed to field a unit and a picture of the model from the Citadel Miniatures range, along with a description of the unit, as per the old bestiary.
    In 8th edition a datasheet contains the complete rules for fielding a unit including power level and keywords. The points for matched play have been moved from the datasheet to the Appendix.
  • Appendix - In 7th edition this contained a complete, detailed list of all the army's weapons, special rules, psychic powers, warlord traits and any detachments or tactical objectives it may have. It also contains a quick reference sheet at the very back.
    In 8th edition this became: weapon profiles, battle-forged rules (such as subfaction traits and stratagems), warlord traits, relics, psychic powers, tactical objectives and finally matched play points values for units and weapons.

Rules for models produced by Forgeworld are available as part of the Imperial Armour series of books, also published by Forgeworld.

  • 1Current Books
    • 1.1Army Codexes
    • 1.2Expansions
  • 2Obsolete Books
    • 2.1Codexes
    • 2.2Expansions/Supplements
      • 2.2.53rd Edition

Current Books[edit]

Army Codexes[edit]

The range of codexes is regularly updated with new editions of armies and occasionally new army codexes. However, all codexes prior editions of Warhammer 40,000 are still valid in the current edition, unless a later version has replaced it. Upon the launch of 8th Edition, all codexes 7th Edition and prior were invalidated due to a rules overhaul and therefore incompatibility. On launch they were replaced with Indexes to provide compatible rules.

8th Edition[edit]

8th Edition was released in June 2017.

CodexISBNRelease Date
Adeptus CustodesISBN978-1788261357January 2018
Adeptus MechanicusISBN978-1788260176September 2017
Astra MilitarumISBN978-1788260282October 2017
Blood AngelsISBN978-1788260503December 2017
Chaos DaemonsISBN978-1788261234January 2018
Chaos KnightsUnknownJuly 2019
Chaos Space Marines (2nd Edition)UnknownMarch 2019
CraftworldsISBN978-1788260336October 2017
Dark AngelsISBN978-1788260558December 2017
Death GuardISBN978-1788260053September 2017
DeathwatchISBN978-1788261852May 2018
DrukhariISBN978-1788261708April 2018
Elucidian StarstridersN/ASeptember 2018
Gellerpox InfectedN/ASeptember 2018
Genestealer CultsISBN978-1785812712February 2019
Grey KnightsISBN978-1785819278August 2017
HarlequinsISBN978-1788262132May 2018
Imperial KnightsISBN978-1788261647June 2018
NecronsISBN978-1785819667March 2018
OrksISBN978-1788262620November 2018
Space Marines (2nd Edition)ISBN978-1788266307August 2019
Space WolvesISBN978-1788260602August 2018
Tau EmpireISBN978-1788261586March 2018
Thousand SonsISBN978-1788261418February 2018
TyranidsISBN978-1788260381November 2017
Codex SupplementISBNRelease Date
Iron Hands (Space Marines)UnknownSeptember 2019
Ravenguard (Space Marines)UnknownSeptember 2019
Ultramarines (Space Marines)ISBN978-1788266376August 2019
White Scars (Space Marines)UnknownAugust 2019
IndexFactionsISBNRelease Date
Imperium 2
  • Astra Militarum, Adeptus Mechanicus, Imperial Knights,
  • Imperial Agents & Talons of the Emperor
ISBN978-1785819131June 2017

Expansions[edit]

Expansions for Warhammer 40,000 provide alternative ways to play the game. With the release of 8th Edition, all 7th Edition codexes and expansions were rendered obsolete. Four of the most popular expansions were rereleased in the main rulebook upon launch. These are Planetstrike, Cities of Death, Stronghold Assault & Death from the Skies.

8th Edition[edit]

BookNotesISBNRelease Date
Warhammer 40,000Main rulebook also contains; Planetstrike, Cities of Death,
Stronghold Assault & Death from the Skies Expansions
ISBN978-1785818493June 2017
Chapter Approved: 2017 EditionAnnual rules update, also contains; Apocalypse,
Planetstrike & Stronghold Assault Expansions
ISBN978-1788260435December 2017
Chapter Approved: 2018 EditionAnnual rules update, also contains; Cities of Death,
Beta Codex: Adepta Sororitas, Index: Renegade Knights
UnknownDecember 2018
Imperium Nihilus: Vigilus DefiantRules for Ultramarines, Black Legion & specialist
detachments for other Vigilus combatants
UnknownDecember 2018
Imperium Nihilus: Vigilus AblazeRules for Ultramarines, Black Legion & specialist
detachments for other Vigilus combatants
UnknownApril 2019

Imperial Armour[edit]

For main article see Imperial Armour

40k

Imperial Armour is a series of official rules supplements to Warhammer 40,000 codexes produced by Forge World, a subsidiary company of Games Workshop. Current, valid books:

Imperial ArmourNotesISBNRelease Date
Index: Forces of ChaosAll Chaos (except Chaos Astra Militarum)ISBN978-1788261142June 2017
Index: Forces of the Adeptus AstartesAll Adeptus AstartesISBN978-1788261159June 2017
Index: Forces of the Astra MilitarumAll Astra Militarum (both Imperial and Chaos) and ImperiumISBN978-1788261166June 2017
Index: XenosAll XenosISBN978-1788261173June 2017

Obsolete Books[edit]

Codexes[edit]

8th Edition[edit]

8th Edition was released June 2017. Individual Index books became obsolete when all the relevant codexes were published. However, some datasheets for older models can still be used.

CodexISBNRelease DateSuperseded By
Chaos Space MarinesISBN978-1785819384August 20178th Edition Codex: Chaos Space Marines (2nd Edition)
Space MarinesISBN978-1785819490July 20178th Edition Codex: Space Marines (2nd Edition)
IndexFactionsISBNRelease DateSuperseded By
ChaosHeretic Astartes, Chaos Daemons & Questor TraitorisISBN978-1785818653June 20178th Edition Codex: Chaos Space Marines, Codex: Death Guard, Codex: Thousand Sons, Codex: Chaos Daemons, & Index: Renegade Knight
Imperium 1Space Marines, Blood Angels, Dark Angels, Space Wolves, Grey Knights, Deathwatch & Legion of the DamnedISBN978-1785819063June 20178th Edition Codex: Space Marines, Codex: Blood Angels, Codex: Dark Angels, Codex: Space Wolves, Codex: Grey Knights, & Codex: Deathwatch
Xenos 1Craftworlds, Drukhari, Ynnari, Harlequins & NecronsISBN978-1785818998June 20178th Edition Codex: Craftworlds, Codex: Drukhari, Index: Xenos - Ynnari, Codex: Harlequins, & Codex: Necrons
Xenos 2Orks, Tau Empire, Tyranids & Genestealer CultsISBN978-1785818929June 20178th Edition Codex: Orks, Codex: Tau Empire, Codex: Tyranids, & Codex: Genestealer Cults

7th Edition[edit]

7th Edition was released May 2014. On 22 April 2017 Games Workshop announced via their Warhammer Community Website that when 8th Edition was released, all Army codexes would be obsolete.

CodexISBNRelease DateSuperseded By
Blood AngelsISBN978-1782536123December 20148th Edition Index: Imperium 1
Cult MechanicusISBN978-1782537427May 20158th Edition Index: Imperium 2
CraftworldsISBN978-1782537304April 20158th Edition Index: Xenos 1
Dark AngelsISBN978-1782537526June 20158th Edition Index: Imperium 1
Dark EldarISBN978-1782534839October 20148th Edition Index: Xenos 1
DeathwatchISBN978-1785811562August 20168th Edition Index: Imperium 1
Genestealer CultsISBN978-1785812712September 20168th Edition Index: Xenos 2
Grey KnightsISBN978-1782533702August 20148th Edition Index: Imperium 1
HarlequinsISBN978-1782536833February 20158th Edition Index: Xenos 1
Imperial AgentsISBN978-1785818059December 20168th Edition Index: Imperium 1 & 2
Imperial KnightsISBN978-1782537342May 20158th Edition Index: Imperium 2
Khorne DaemonkinISBN978-1782537267March 20158th Edition Index: Chaos
NecronsISBN978-1782536079January 20158th Edition Index: Xenos 1
OrksISBN978-1782533290June 20148th Edition Index: Xenos 2
SkitariiISBN978-1782537380April 20158th Edition Index: Imperium 2
Space MarinesISBN978-1782537472June 20158th Edition Index: Imperium 1
Space WolvesISBN978-1782533818August 20148th Edition Index: Imperium 1
Tau EmpireISBN978-1785810091October 20158th Edition Index: Xenos 2
Codex SupplementISBNRelease DateSuperseded By
Angels of Death (Space Marines)ISBN978-1785816956April 20168th Edition
Black Legion (Chaos Space Marines)ISBN978-1785817052April 20168th Edition
Cadia (Astra Militarum)Digital Only*January 20168th Edition
Champions of Fenris (Space Wolves)ISBN978-1782533993August 20148th Edition
Clan Raukaan (Space Marines)Digital OnlyJune 20158th Edition
Crimson Slaughter (Chaos Space Marines)ISBN978-1785816963April 20168th Edition
Farsight Enclaves (Tau Empire)ISBN978-1785816895February 2016*8th Edition
Flesh Tearers (Blood Angels)Digital Only*January 20168th Edition
Haemonculus Covens (Dark Eldar)ISBN978-1782534938October 20148th Edition
Raven Guard (Space Marines)Digital Only*January 20168th Edition
Sentinels of Terra (Space Marines)Digital OnlyJune 20158th Edition
Traitor Legions (Chaos Space Marines)ISBN978-1785817946December 20168th Edition
Waaagh! Ghazghkull (Orks)ISBN978-1782534600July 20147th Edition Reprint
Waaagh! Ghazghkull (Orks)ISBN978-1785816901February 2016 (Reprint)8th Edition
White Scars (Space Marines)Digital Only*January 20168th Edition

6th Edition[edit]

6th Edition was released June 2012. Codex Supplements have their parent faction noted in brackets.

CodexISBNRelease DateSuperseded By
Adepta SororitasISBN978-1782533603October 20138th Edition Index: Imperium 2
Astra MilitarumISBN978-1782532590April 20148th Edition Index: Imperium 2
Chaos DaemonsISBN978-1908872883March 20138th Edition Index: Chaos
Chaos Space MarinesISBN978-1908872029October 20128th Edition Index: Chaos
Dark AngelsISBN978-1908872265January 20137th Edition Codex: Dark Angels
EldarISBN978-1782532125June 20137th Edition Codex: Craftworlds
Imperial KnightsISBN978-1782532453March 20147th Edition Codex: Imperial Knights
InquisitionISBN978-1782534044November 20138th Edition Index: Imperium 2
Legion of the DamnedISBN978-1782535263March 20148th Edition Index: Imperium 1
Militarum TempestusISBN978-1782533047April 20148th Edition Index: Imperium 2
Space MarinesISBN978-1782530763September 20137th Edition Codex: Space Marines
Tau EmpireISBN978-1782530039April 20137th Edition Codex: Tau Empire
TyranidsISBN978-1782531951January 20148th Edition Index: Xenos 2
Codex SupplementISBNRelease DateSuperseded By
Black Legion (Chaos Space Marines)ISBN978-1782533016August 20137th Edition Revised Version
Clan Raukaan (Space Marines)ISBN978-1782534068November 20137th Edition Revised Version
Crimson Slaughter (Chaos Space Marines)ISBN978-1782533108March 20147th Edition Revised Version
Farsight Enclaves (Tau Empire)ISBN978-1782532224July 20137th Edition Revised Version
Iyanden (Eldar)ISBN978-1782531074June 20137th Edition Codex: Craftworlds
Sentinels of Terra (Space Marines)ISBN978-1782533658October 20137th Edition Revised Version

5th Edition[edit]

5th Edition was released in 2008.

CodexISBNRelease DateSuperseded By
Blood AngelsISBN978-1841549606April 20107th Edition Codex: Blood Angels
Dark EldarISBN978-1841549781November 20107th Edition Codex: Dark Eldar
Grey KnightsISBN978-1841549910April 20117th Edition Codex: Grey Knights
Imperial GuardISBN978-1841549231May 20096th Edition Codex: Astra Militarum
NecronsISBN978-1907964183November 20117th Edition Codex: Necrons
Sisters of BattleN/A - White DwarfAugust/September 20116th Edition iBook Codex: Adepta Sororitas
Space MarinesISBN978-1841548944October 20086th Edition Codex: Space Marines
Space WolvesISBN978-1841540108October 20097th Edition Codex: Space Wolves
TyranidsISBN978-1841549514January 20106th Edition Codex: Tyranids

4th Edition[edit]

4th Edition was released in 2004.

CodexISBNRelease DateSuperseded By
Black TemplarsISBN1-84154-685-2November 20056th Edition Codex: Space Marines
Blood AngelsN/A[a]June/July 20075th Edition Codex: Blood Angels
Catachans[b]ISBN1-84154-016-120055th Edition Codex: Imperial Guard
Chaos DaemonsISBN978-1841548791May 20086th Edition Codex: Chaos Daemons
Chaos Space MarinesISBN978-1841548425September 20076th Edition Codex: Chaos Space Marines
Dark AngelsISBN1-84154-807-3March 20076th Edition Codex: Dark Angels
EldarISBN1-84154-791-3November 20066th Edition Codex: Eldar
OrksISBN978-1841548524January 20087th Edition Codex: Orks
Space MarinesISBN1-84154-526-0November 20045th Edition Codex: Space Marines
Tau EmpireISBN1-84154-712-3March 20066th Edition Codex: Tau Empire
TyranidsISBN1-84154-650-XJune 20055th Edition Codex: Tyranids
  1. ^Presented in two parts in White Dwarf issues #330 and #331, and subsequently available online from the Games Workshop website, with long-term plan to publish this list in a new book.
  2. ^This is a smaller codex that requires a parent list to complete its army list.

3rd Edition[edit]

3rd Edition was released in 1998.

CodexISBNRelease DateSuperseded By
Assassins[a]ISBN1-84154-019-6July 1999Rules in Codex: Daemonhunters and Codex: Witch Hunters
Blood Angels[a]ISBN1-869893-45-XDecember 19984th edition White Dwarf list
Catachans[a]ISBN1-84154-016-1February 20004th edition free download codex
Chaos Space MarinesISBN1-869893-49-2February 1999Second 3rd edition codex
Chaos Space Marines (Second Printing)ISBN1-84154-322-5October 20024th edition codex
Craftworld Eldar[a]ISBN1-84154-029-3June 20004th edition Codex: Eldar
DaemonhuntersISBN1-84154-361-6March 20035th edition Codex: Grey Knights
Dark Angels[a]ISBN1-869893-67-0May 1999Updated second printing of 3rd edition codex
Dark Angels[a] (Second Printing)ISBN1-84154-302-0Nov 20024th edition codex
Dark EldarISBN1-869893-41-7November 1998Updated second printing (3rd edition)
Dark Eldar (Revised)ISBN1-84154-307-1November 2003[2]5th edition codex
EldarISBN1-869893-39-5August 19994th edition codex
Imperial GuardISBN1-869893-52-2November 1999Second 3rd edition codex
Imperial Guard (Second Printing)ISBN1-84154-410-8September 20035th edition codex
NecronsISBN1-84154-190-7July 20025th edition Codex: Necrons
OrksISBN1-869893-38-7July 19994th edition codex
Space MarinesISBN1-869893-28-XOctober 19984th edition codex
Space Wolves[a]ISBN1-84154-010-2April 20005th edition codex
TyranidsISBN1-84154-013-7February 20014th edition codex
TauISBN1-84154-098-6October 20014th edition Codex: Tau Empire
Witch HuntersISBN1-84154-485-XApril 20045th edition Sisters of Battle White Dwarf list
  1. ^ abcdefgThis is a smaller codex that requires a parent list to complete its army list.

2nd Edition[edit]

All codexes were rendered obsolete by 3rd edition Warhammer 40,000. 2nd Edition was released in 1993.

CodexISBNRelease Date
Angels of Death[a]ISBN1-872372-96-11996
Assassins[b]ISBN1-872372-05-8June 1997
ChaosISBN1-872372-47-31996
EldarISBN1-872372-74-01994
Imperial GuardISBN1-872372-92-91995
OrksISBN1-872372-76-71994
Sisters of BattleISBN1-872372-14-7August 1997
Tyranids[c]ISBN1-872372-90-21995
Ultramarines[d]ISBN1-872372-87-21995
Space WolvesISBN1-872372-71-61994
  1. ^Covers rules for both Dark Angels and Blood Angels.
  2. ^This is a smaller codex that requires a parent list to complete its army list.
  3. ^Covers rules for both Tyranids and Genestealer Cults.
  4. ^Also covers rules for other 'standard' Space Marine armies.

Expansions/Supplements[edit]

Example 4th edition expansion (Apocalypse) This style was carried over onto 5th edition expansions.

7th Edition[edit]

All 7th Edition expansions were superseded by 8th Edition.

BookNotesISBNRelease Date
Black Crusade: Angel's BladeBlood Angels UpdateISBN978-1785817182September 2016
Black Crusade: Traitor's HateChaos Space Marines UpdateISBN978-1785812637September 2016
Blood OathWarhammer World CampaignISBN978-1785721182May 2015
Death from the SkiesExpanded Rules for FlyersISBN978-1785810961May 2016
Death MasqueDeathwatch vs HarlequinsN/A - BoxsetAugust 2016
Gathering Storm: Fall of CadiaNarrative Campaign of Fall of CadiaISBN978-1785817632January 2017
Gathering Storm: Fracture of Biel-tanNarrative CampaignISBN978-1785817731February 2017
Gathering Storm: Rise of the PrimarchNarrative CampaignISBN978-1785817854March 2017
Kill TeamSmall Skirmish GamesN/A - BoxsetSeptember 2016
Path to GloryCampaignDigital EditionDecember 2015
Planetary OnslaughtPlanetstrike, Cities of Death CompendiumISBN978-1785817526November 2016
PlanetstrikeSanctus Reach Planetstrike CompendiumDigital EditionSeptember 2014
Sanctus Reach: Hour of the WolfPlanetrike Missions and Space WolvesISBN978-1782534211August 2014
Sanctus Reach: The Red Waaagh!Planetstrike Rules and OrksISBN978-1782533375July 2014
Sanctus Reach: StormclawSpace Wolves vs OrksN/A - BoxsetJuly 2014
Shield of Baal: DeathstormBlood Angels vs TyranidsN/A - BoxsetDecember 2014
Shield of Baal: ExterminatusBlood Angels and Necrons DetachmentsISBN978-1782536253December 2014
Shield of Baal: LeviathanCities of Death and Tyranids UpdateISBN978-1782536192November 2014
War Zone Fenris: Curse of the WulfenSpace Wolves and Daemons UpdatesISBN978-1785810671February 2016
War Zone Fenris: Wrath of MagnusThousand Sons and Daemons UpdateISBN978-1785817601December 2016
War Zone Damocles: Burning DawnTau EmpireN/A - BoxsetNovember 2015
War Zone Damocles: KauyonTau Empire and Space Marines UpdatesISBN978-1785810138November 2015
War Zone Damocles: Mont'kaTau, Astra Militarum and Assassins UpdatesISBN978-1785810183November 2015
War Zone Damocles: Operation ShadowtalonRaven GuardN/A - BoxsetNovember 2015

6th Edition[edit]

BookNotesISBNRelease DateSuperseded By
Altar of WarAdditional Battle MissionsVarious Digital Releases2012–2014Discontinued
ApocalypseLarge-scale battlesISBN978-1782530473July 20138th Edition
Campaign: Crusade of FireCampaign and Additional RulesISBN978-1908872210November 2012Discontinued
Compendium: Altar of WarAdditional Battle MissionsISBN978-1782535997April 20148th Edition
Compendium: Death from the SkiesFlier Rules CompendiumISBN978-1782530657February 20137th Edition SoB: Leviathan
Death WorldsDigital CampaignDigital EditionJune 20138th Edition
EscalationLords of WarISBN978-1782532552December 20138th Edition
Kill TeamSmall Skirmish GamesDigital EditionDecember 20137th Edition Kill Team
Stronghold AssaultSiege WarfareISBN978-1782531753December 2013Planetary Onslaught
Warzone: DamoclesApocalypse WarzoneISBN978-1782532354March 20148th Edition
Warzone: DamnosApocalypse WarzoneISBN978-1782530893September 20138th Edition
Warzone: PandoraxApocalypse WarzoneISBN978-1782531012November 20138th Edition
Warzone: ValedorApocalypse WarzoneISBN978-1782532057May 20148th Edition

5th Edition[edit]

BookNotesISBNRelease DateSuperseded By
Apocalypse ReloadSupplement to ApocalypseISBN978-1-84154-893-7August 20086th Edition Apocalypse Book
Battle MissionsAdditional Battle ScenariosISBN978-1841549118March 2010Eternal War, Maelstrom of War, Altar of War & Echoes of War
Death WorldsAdditional Battle ScenariosN/A - White DwarfApril 2012Death Worlds - Digital 6th Edition
Planetary EmpiresMap-based CampaignsN/A - BoxsetAugust 2009Discontinued Rules (Tiles Available)
PlanetstrikePlanetary InvasionsISBN978-1841549316July 20097th Edition Sanctus Reach Campaign/Planetstrike
SpearheadMechanized ArmiesN/A - White DwarfJune 20107th Edition & Formations

4th Edition[edit]

BookNotesISBNRelease DateSuperseded By
ApocalypseLarge-scale battlesISBN1-84154-838-3October 20076th Edition Apocalypse Book
Cities of Death[3]Urban WarfareISBN1-84154-749-2June 20067th Edition Shield of Baal: Leviathan
Pdf

3rd Edition[edit]

Battlezone[edit]

Battlezone codexes were rules supplements that dealt with a specialised combat environment, instead of an army. There was only ever one produced. However, material in Codex: Catachans provides rules for jungle warfare. The concept of a Battlezone codex was replaced by Games Workshop's Expansions.

CodexISBNRelease DateSuperseded By
CityfightISBN1-84154-093-5September 20014th edition expansion Cities of Death
3rd Edition Events[edit]

The two event codexes were released in association with the 2000 and 2003 Worldwide Campaigns. These codexes provided background and special gaming rules for the event, along with four 'supplemental army lists'; variant armies that required access to certain other Codices for use.

CodexObsolete Army ListsISBNRelease DateSuperseded By
Armageddon[4]Black Templars, Salamanders, Speed Freeks, Armageddon Imperial GuardISBN1-84154-045-5August 20004th Edition Codex: Space Marines; Black Templars; Orks and 5th Edition Codex: Imperial Guard
Eye of Terror[5]Lost and the Damned, Ulthwé Strike Force, Cadian Shock Troops, 13th CompanyISBN1-84154-398-5June 20034th Edition Codex: Eldar; Chaos Space Marines and 5th Edition Codex: Imperial Guard; Space Wolves

Imperial Armour[edit]

Imperial ArmourNotesISBNRelease DateSuperseded by
Imperial ArmourImperial Guard & Imperial NavyISBN18415412732000Imperial Armour
Restarted Line
Imperial Armour IIOrks, Eldar, and Dark EldarISBN18415421992001Imperial Armour
Restarted Line
Imperial Armour AeronauticaUpdate and compilation of fliers and anti-aircraft units for
the 6th Edition release of Warhammer 40k
ISBN978-1907964954July 20128th Edition
Imperial Armour ApocalypseCompanion volume to Warhammer 40,000 Apocalypse,
containing new battle formations as well as new Apocalypse
compatible game statistics for several Forge World models
ISBN978-18415489202007Imperial Armour
Apocalypse
(2nd Edition)
Imperial Armour Apocalypse
(2nd Edition)
Companion volume to Warhammer 40,000 Apocalypse,
containing new battle formations as well as new Apocalypse
compatible game statistics for several Forge World models
ISBN978-19079646712011Imperial Armour
Apocalypse
(2013 Edition)
Imperial Armour Apocalypse
(2013 Edition)
Companion volume to Warhammer 40,000 Apocalypse,
containing new battle formations as well as new Apocalypse
compatible game statistics for several Forge World models
ISBN978-1782531067August 20138th Edition
Imperial Armour Apocalypse IICompanion volume to Warhammer 40,000 Apocalypse,
containing new battle formations as well as new Apocalypse
compatible game statistics for several Forge World models
ISBN978-18415497672009Imperial Armour
Apocalypse
(2013 Edition)
Imperial Armour UpdateRules for models for all races, stopgap measure until the
release of the 'Imperial Armour Volume x' books.
ISBN18415435512002Imperial Armour
Restarted Line
Imperial Armour Update 2005Rules for Forge World models not covered by the other volumesUnknown2005Imperial Armour
Restarted Line
Imperial Armour Update 2006Rules for Forge World models not covered by the other volumesISBN18415481892006Imperial Armour
Restarted Line
Imperial Armour Volume 1:
Imperial Guard & Imperial Navy
Imperial Guard & Imperial NavyISBN18415442132003Imperial Armour 1 (2nd Edition)
Imperial Armour Volume 1:
Imperial Guard (2nd Edition)
Imperial GuardISBN978-1907964084December 20128th Edition
Imperial Armour Volume 2:
Space Marines & Forces of the Inquisition
Space Marines & Forces of the InquisitionISBN18415450902004Imperial Armour 2 (2nd Edition)
Imperial Armour Volume 2:
War Machines of the Adeptus Astartes (2nd Edition)
Adepta Sororitas, Space Marines & Forces of the InquisitionISBN978-1782533023December 20138th Edition
Imperial Armour Volume 3:
The Taros Campaign
Tau, Imperial Guard & Space MarinesISBN18415470852005Imperial Armour 3 (2nd Edition)
Imperial Armour Volume 3:
The Taros Campaign (2nd Edition)
Tau & Elysian Drop TroopsISBN978-1908872791June 20138th Edition
Imperial Armour Volume 4:
The Anphelion Project
Tyranids, Imperial Guard & Space MarinesISBN18415478402006Imperial Armour 4 (2nd Edition)
Imperial Armour Volume 4:
The Anphelion Project (2nd Edition)
Tyranids, Imperial Guard & Space MarinesISBN978-1782535287July 20148th Edition
Imperial Armour Volume 5:
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Death Korps of Krieg, Dark Angels & Chaos RenegadesISBN978-1841548517May 2007Imperial Armour
The Siege of Vraks
Imperial Armour Volume 6:
The Siege of Vraks (Part 2)
Death Korps of Krieg & Chaos RenegadesISBN978-1841549101August 2008Imperial Armour
The Siege of Vraks
Imperial Armour Volume 7:
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Forces of the Inquisition & Chaos RenegadesISBN978-1841549552August 2009Imperial Armour
The Siege of Vraks
Imperial Armour Volume 8:
Raid on Kastorel-Novem
Elysian Drop Troop, Raven Guard & OrksISBN978-1841549774May 20108th Edition
Imperial Armour Volume 9:
The Badab War (Part 1)
The Tyrant’s LegionISBN978-184154995820108th Edition
Imperial Armour Volume 10:
The Badab War (Part 2)
Siege Vanguard AssaultISBN978-1907964015January 20118th Edition
Imperial Armour Volume 11:
The Doom of Mymeara
Imperial Guard, Space Wolves & EldarISBN978-1907964169December 2011Imperial Armour
The Doom of Mymeara
Imperial Armour Volume 12:
The Fall of Orpheus
Necrons, Minotaurs & Death Korps of KriegISBN978-1908872951May 20138th Edition
Imperial Armour Volume 13:
War Machines of the Lost and the Damned
Chaos Space Marines, Chaos Renegades & Chaos DaemonsISBN978-1782536062September 20148th Edition
Imperial Armour:
The Doom of Mymeara
Imperial Guard, Space Wolves & EldarISBN978-178253970420158th Edition
Imperial Armour:
The Siege of Vraks
Death Korps of Krieg, Red Scorpions, Grey Knights, World Eaters & Chaos RenegadesISBN978-178253204020158th Edition

References[edit]

  1. ^http://dictionary.reference.com/browse/codex
  2. ^https://www.amazon.ca/gp/aw/d.html?pd=1&l=Product%20Details&a=1841543071
  3. ^GW Online : Warhammer 40,000 : Cityfight : What's in the Book?Archived 2 April 2007 at the Wayback Machine
  4. ^Games Workshop PLC - Welcome! Please, choose your destinationArchived 6 June 2007 at the Wayback Machine
  5. ^http://www.eyeofterror.com/uk/welcome.htm (Space Wolf 13th company rules not yet superseded)
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Codex_(Warhammer_40,000)&oldid=919560670'

The new Chaos Space marines dex gives you exactly what you’d expect from them: RAW POWER. For more informative articles, check out the Tactics Corner.

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Introduction

40k Codex Pdf 8th Download

The Codex train has left the station and the next stop is downtown Chaos! The Chaos Space Marines are a long suffering but iconic faction in the 40k universe. From the days of the legendary (but also legendarily unbalanced) 3.5 Chaos Dex, it has been a steady decline for the Traitor Legions. Their 5th ed dex was one of the best performing armies the game has ever seen in terms of tournament performance, but sucked a lot of the flavor out of what made Chaos Space Marines so cool. And when the 6th ed CSM dex came…well, better to leave the past in the past.

But now, well, the times have changed. What we saw in Traitor legions at the end of 7th was a good indicator of what to expect in 8th. Legion traits, characterful and powerful stratagems, warlord traits, artifacts, points and stat adjustments and more are here. For the first time in a long time I feel that Chaos Space Marines have what the fluff always indicated they did: POWER. Power at the expense of their humanity, power at the expense of the coordination of loyalist Marines but hey, that’s why you sell your soul to the Dark Gods, right?! And that is what you get.

The Chaos Space Marine codex has a lot going for it. First of all, you get your Legion traits which go in the Faction Keyword in <brackets> (which, are we starting to see a pattern, here?). These kick in–exactly as with Space Marines–when every model in a detachment shares that Faction Keyword. There are a few exceptions for units that float around like Fabius Bile and the Fallen which you can take while retaining your Legion Traits. These apply to all Bikers, Infantry and Dreadnoughts. Also, your troops in these detachments gain the Despoilers of the Galaxy rule, giving them “ObSec” as we found in the Space Marines Codex overview. This is huge and when combined with the Stratagems (and the Chaos stratagems are truly AWESOME!) incentivizes you to take troops. Whether that be in the form of hordes of Cultists, Chaos Space Marines or cult Marines in a legion list with access to them, I find myself gravitating to at least one battalion in every chaos list I bring. I really can’t stress enough how amazing those Chaos stratagems are, and we will dig into them further down.

On top of this, Chaos Space Marines got marks of chaos, a slew of new Psychic Powers including the meta changing Death Hex! Suffice it to say, if you are a CSM player, you are going to be stoked.

Legion Traits:

  • Black Legion: +1 Leadership and can advance and treat Rapid Fire weapons as assault weapons.
    • This is quite good for any unit that wants to be mobile and packs weapons like Bolters, Plasma Guns, etc. such as Chaos Bikers, Raptors and even just Chaos Space Marines.
  • Iron Warriors: Ignores cover and reroll wounds vs. buildings.
    • These Legion traits, much like their arch-enemies the Imperial Fists, are leaving some players feeling flat but cover is quite good and it essentially gives you an additional -1 AP vs. anything benefiting from it.
  • Renegade Chapters: Advance and charge.
    • BOOM! This is an awesome ability and gives you huge range.
  • World Eaters: +1 attack on the charge.
    • Good lawd! If you thought Khorne Berzerkers were already blenders…..
  • Night Lords: -1 to enemy leadership for each Night Lords unit with the trait within 6″ up to a -3.
    • Sooo good. So, so good! I have been using these to just brutal effect against my opponents.
  • Emperor’s Children: Always trike first in melee.
  • Alpha Legion: -1 to hit for units with the trait more than 12″ away.
    • If you’ve played against raven Guard, you know how damn good this trait is!
  • Word Bearers: re-roll failed morale checks.
    • While certainly not exciting, it is quite useful.

GW has taken a very serious approach to balancing the game and we’ve already seen these rolling out quickly. Some in this book help a ton!

  • Exalted Champion: Chaos’ answer to the Space Marine lieutenant…and a resounding answer at that! This new model in the CSM lineup is incredible. He hits hard himself and has access to a plethora of options but his main purpose is a 6″ reroll failed wound roll aura in melee. Holy smokes, this is terribly powerful! This model will be seen in many a Chaos list.
  • Brimstone Horrors: these little buggers cause a lot of angst and for good reason. They were too cheap and too tough. Well, they went up in points to 3 per base. They also cannot do D3 damage Smites unless there are 10 Pink Horrors in the unit, which if below this, they only do 1 Mortal Wound. They’re still awfully powerful but this helps to mitigate them quite a bit. And yes, these do override the index. As in Age of Sigmar, you use the newest version of any datasheet.
  • Possessed: 2 wounds, you say? Ohhh my! This makes these bad boys much more appealing and with all of the various combinations you can apply to them via Marks, legion traits, etc. they are quite good now.
  • Daemons: all went down in points (apart from Brims and Blues) making them VERY appealing. Bloodletters particularly….wow. I summon in a unit of 30 (now only needing a summoning roll of a 12) and they are extra choppy. They may be too cheap, actually as not much can withstand their assault.
  • Obliterators: are vastly improved. They may not be what they were in ye old days, but they now are a potent unit to bring in from reserves and unleash hell on your opponent and resilient enough to hang around after the initial strike.
  • Khorne Lord of Skulls: saw a massive points reduction! This big guy is even more potent now than he was.
  • Wargear: As with Space Marines, many wargear items went down in cost such as the Power Fist which now weighs in at a very reasonable 12pts.

This is seriously where the magic happens in this book. Space Marines also got some killer stratagems but for my money, Chaos really cleans up, here. There are a lot to get excited about but here are a few of my favorites!

  • Veterans of the Long War: +1 to wound for the shooting or fight phase for an Infantry or Biker unit.
    • This is a bombshell of a stratagem. When used on the right unit and in conjunction with other abilities such as Prescience and/or Death Hex, you will simply erase your target.
  • Fury of Khorne: Have your Khorne unit attack again in the fight phase.
    • This is characterful and just brutally powerful. Berzerkers attacking for a 3rd time? Khorne Terminators attacking again? Wow. The World Eaters Legion trait of +1 attack lasts the entire phase as does Veterans of the Long War above, meaning you can have a supercharged melee unit for a phase!
  • Endless Caophony: Slaneesh units may shoot for a second time in the shooting phase.
    • As above, this is just punishing! Slaanesh Terminators dropping down and unloading with 10 combi-weapons twice is just crushingly powerful. And, remember, Veterans of the Long War above, lasts the entire phase, so you’d get +1 to wound twice!
  • Tide of Traitors: Remove a unit of Cultists from the table at the end of your movement phase and return them to the game within 6″ of a table edge and 9″ away from enemy units at full strength.
    • By Khorne’s nuts this is amazing! So long as even a single Cultist survives, you can bring the entire unit back on to the table to snag an objective and win the game! And remember, replenishing a unit means you don’t have to pay points for the models and with ObSec, you can easily seal victory with this ability.
  • Scorn of Sorcery: World Eaters can stop a psychic powers on a 4+.
    • This can turn the tide of battle as many list strategies hinge on getting that one, critical psychic power off to win the game. And of course, you can reroll this die with another command point if the first attempt fails.
  • Forward Operatives: Alpha Legion units may be set up anywhere on the table 9″ away from enemy units before the first battle round begins.
  • Dark Pact: Word Bearers can reroll any of the dice when attempting to summon and ignore mortal wounds in the attempt.
    • This makes summoning almost a guarantee and with no risk of taking any damage. Very, very good for lists that hinge around bringing a unit of daemons into play when they want them to.

Chaos in my opinion have the best school of psychic powers to choose from. Movement powers, buffs, debuffs and damage output. They do it all. As if Prescience and Warp Time weren’t enough, they got the new all-star power: Death Hex. Death Hex is a 12″ range power that removes the target unit’s invulnerable save until the start of your next psychic phase. WOW. This makes Null Zone pale in comparison. The amount of uses are crazy but what it does is remove variability from cracking truly tough targets. Things like Roboute, Imperial Knights, Brimstones, Harlequins, Magnus (if you can get the power off), etc. just melt when you hit them with Death Hex. It is a truly meta changing power and makes Chaos Sorcerers and Daemon Princes even more appealing. Now, Death Hex is warp charge 8, so it is certainly is not a certainty to go off but when it does: my goodness.

Diabolic Strength is fun to make powerful Chaos melee characters even better and Gift of Chaos can one shot characters if you can get in range (and remember, psychic powers can target any unit in range even if they are Characters unless they specify otherwise). The God specific powers are also incredible. Weaver of Fates for Tzeentch gives you +1 to your invul save (Magnus, anyone?!), and a 5+ FnP style save for Slaanesh units with Delightful Agonies. Generally, Chaos players are spoiled for choice in the psychic department.

I probably sound like a broken record at this point but again, Chaos gets a ton of awesome options here. Below are some of my favorite.

  • Lord of Terror: Opponent rolls an extra dice when taking morale checks and keeps the highest result.
    • BRUTAL! I use this trait in my Night Lords army and it is devastatingly powerful. My hands down favorite Warlord Trait.
  • Flames of Spite: Wound rolls for your Warlord of a 6+ in melee do a Mortal Wound in addition to any other damage.
  • Cold and Bitter: Iron Warriors units within 6″ of your Warlord automatically pass morale tests.
    • This is incredibly good. Morale becomes more a part of the game as we go, and this power totally blocks the negative effects of it. Especially good with Cultists!
  • I am Alpharius: If your Warlord is slain, pick a new Warlord until every character in your army is dead. All of them get a random Warlord trait from the main Chaos table. Your opponent only gets points for slaying the Warlord if they kill all of your characters!
    • Beyond being characterful, this is seriously good as denying Slay the Warlord to your opponent can win you the game.

Chaos also boasts a selection of very cool and useful Artefacts. As with Space Marines, these are “free”, replacing an existing item or being added to an eligible model’s wargear. You can take one unless you spend CP for 1-2 more items. Special characters cannot take them. Here are a few of my favorites!

  • Talisman of Burning Blood: Khorne model can advance and charge, and reroll failed charges.
  • The Cursed Crozius: Replaces the Power Maul of a Word Bearers model. +2 strength, Ap-2, 3 Damage. Rerolls failed wound rolls vs. Imperium faction units.
  • Fleshmetal Exoskeleton: Iron Warriors character gets a 2+ save and regenerates 1 wound a turn.
    • Slap this bad boy on a Daemon Prince or Chaos Lord and you’ve get a big boost in durability.
  • Brass Collar of Bhorgaster: Khorne model gains the ability to Deny the Witch and if he does so, the enemy psyker suffers Perils.
  • Claws of the Black Hunt: Night Lords character, replaces the model’s Lightening Claws. Strength +1, AP -3, D3 damage, +1 attack, reroll failed wound rolls.
    • These are savage melee weapons, and turns a Chaos Lord into a blender!

There are so many combos in this Codex it is hard to know where to begin. You have the ability to create powerful, themed armies using the models you want to use, not only those you feel like you have to use. So, instead of trying to explain it all, here’s my latest iteration of Night Lords list. I have kept the core of Lord, Sorcerer, Daemon Prince, 3 Raptors, Chaos Terminators and Chaos Space Marines the entire time, but I am experimenting with how to spend the last 160ish points.

UnitForce OrgCost#TotalWeaponsCost#TotalTotalNotes
OutriderNight LordsCommand Points1
Lord with Jump PackHQ93193Lightening Claws12112Claws of the Black Hunt, Mark of Khorne
BerzerkersElites1610160Chain Axe199
0Power Sword414
0Icon of Wrath10110
Chaos RhinoTransport70170Combi Bolter212
Chaos TerminatorsElites3110310Lightening Claw81080 Mark of Slaanesh
0Combi-Plasma1510150
RaptorsFast Attack17585Plasma Gun13226 Mark of Slaanesh
0Combi-Plasma15115
RaptorsFast Attack17585Melta Gun17234 Mark of Slaanesh
0Combi-Melta19119
RaptorsFast Attack17585Melta Gun17234 Mark of Slaanesh
Combi-Melta19119
BattalionNight LordsCommand Points3
Daemon Prince with WingsHQ1701170Malefic Talons10110
Sorcerer with Jump PackHQ1141114Force Axe16116 Mark of Slaanesh
Chaos Space MarinesTroops13565Flamer919
Combi-Flamer11111
Chaos Space MarinesTroops13565Flamer919
Combi-Flamer11111
Chaos RhinoTransport70170Combi Bolter212
CultistsTroops410400
HavocsHeavy13565Auto-Cannon20240 Mark of Slaanesh
Command Points0
00
Totals6514775221999
Command Points:7Detachments:2

So the core of the army is the hard hitting units coming in from reserves. The Terminator bomb is the hammer of the army. You drop them down supported by the Lord, Sorcerer and the Daemon prince who is hopefully in position to fly forward and support them. You cast Warptime and prescience on them. If possible, the Daemon prince casts Prescience as it has an 18″ range, and the Sorcerer casts Warptime as he should be directly behind them when you come in. If needed, the Sorcerer also casts Death Hex on a critical unit. Baring this, you can give the Sorcerer Delightful Agonies and further boost the Terminator’s defense.

The Terminators should now be just over 4″ away from the enemy. With Prescience on them they cannot overheat shooting at targets that don’t have a -1 to hit or what have you, so overcharge away! You use the Veterans of the Long War stratagem on them for +1 to wound (if needed) and double tap your overcharged Combi-Plasma. With the Jump Pack Lord also behind them giving them rerolls 1’s to hit (and they’re now hitting on a 2+), and +1 to wound, they tend to melt their target. Combined with Death Hex, I have one-shotted a Knight with this combo before (as overcharged, with VotLW they wound them on a 3+!). At the end of the shooting phase, for laughs, pop the Endless Cacophony stratagem and shoot them again; still benefiting from all of their buffs, lol. Even things like Conscript screens evaporate to this as you pump out 40 Plasma Gun shots from a single unit in a single shooting phase.

Then, you clean up targets with your Raptors who should also be benefiting from the Lord’s reroll aura. Berzerkers and DP are coming up in wave two and CSMs in their Rhino (both units ride in the same Rhino) hunt objectives.

In the charge phase, your Terminator Bomb then assaults a unit as well (which they typically make the charge due to being so close) and with your Lightening Claws plus another application of the Veterans of the Long War Stratagem (you can use it in both phases) and rerolls to wound, possibly still rerolling 1’s to hit if you are in range of the Lord and still hitting on 2’s thanks to Prescience, they shred their target more often than not. It is savagery at its finest!

Then the magic really starts to happen as your opponent starts taking morale checks with stacked negatives due to the Night Lords legion traits. If your Lord is in range with the Lord of Terror trait, units will just melt away when they have a static -4+ to their morale check. It’s brutal. This is all in one turn as well, mind you!

In their turn, if they disengage the Terminators to shoot at them, pop the In Midnight Clad stratagem for a -1 to hit on them to increase their durability and save 1-2 CP to control their morale as they will get hit with everything your opponent has to throw at them. Luckily, they’re Terminators and not easy to destroy!

The Terminators will continue to cause disruption but typically will get worn down. Lucky for you, wave two consists of 3 characters, Berzerkers, and Raptors! Once all of those units get stuck in, the Night Lords morale debuff really starts to punish your opponent. Raptors also have a -1 Ld debuff and you can give one of them the Mark of Nurgle and the Icon of Despair for another -1. Consider also a Decimator Engine with Butcher Cannons for additional leadership debuffs. If you need to, you can also kit your Sorcerer up to be a character assassin with psychic powers to snipe them out (as again, psychic powers target any unit in range and LoS unless they state otherwise).

The havocs hold your home objective and provide decent fire-support. You could swap the two Autocannons for 4 Heavy Bolters for more Dakka, I just use them because I have them painted up and the look cool =)

In play-testing, I have had tremendous success with this list. By no means is it unbeatable, but the potential for devastating damage output is high. It has a lot of failure points, too. If you fail to get some of your psychic powers off, the strategy can fall flat. If you play against an army with loads of deep strikers also and they go second, it can be bad. If your opponent has infiltrators to push back your deep strike strategies, it can muck you up, too. But, the list is fun, effective and uses some of my all time favorite models! I’m considering dropping the Havocs for more Cultists but it’s a tough choice with no morale control on them. But, it is nice to have buffer units to keep the enemy off of my backfield units.

This is just one way to play Chaos, too. The book is loaded to the gills with lists and combos like this for CSM players of all varieties. It is truly a great time to be a Chaos player!

What combos are you all seeing?

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